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The technology behind DUY MagicEQ
Until today, it hasn't been commercialy profitable to create automatic mastering tools, because the cost of the technology was too high.
DUY has made this possible, thanks to the simultaneous use of 3 technologies, as a result of 4 years of intense investigation:
1) OFIR (Optimal Frequency Impulse Renderer) Technology
DUY's new OFIR (Optimal Frequency Impulse Renderer) technology, to render audio with zero-latency, allows the processing of amazingly complex equalizations. The great advantage of the OFIR technology is its great resolution and definition, preserving a virtually zero delay.
2) Adaptative Spectral Matching (ASM) technology
This technology statistically analyses the input signal in realtime. By combining this analysis with the OFIR technology, we can achieve an adaptative spectral match. Therefore, we can make the overall mix of a certain piece of musical audio sound like that of another one.
But these two technologies would be close to useless if we didn't know what mix we want to use as references for our mixes. This is the target of our third amazing technology:
3) Historical Audio Statistics (HAS) Technology
MagicEQ includes the HAS system (Historical Audio Statistics). This technology, developed by DUY, has allowed us to make a complete statistical analysis of the spectral contents of the best and most successful productions in the history of recorded Music. The result of this study has allowed us to define objectively which are the "colours" or Spectral Atmospheres that can be found in all the successful music pieces of a certain style, throughout history. It has also allowed us to analyse the way how mixes have evolved, and even better: we can analyse where this evolution is leading to!
These statistical analysis are implemented within MagicEQ in the way of "colours" or "spectral atmospheres" which we have specifically implemented in the control knobs tagged as "Ouhm", "Boog", "Haxx" and "Sizz". We have named these "Spectral Atmospheres" with totally new onomatopoeia, because these controls don't correspond to any similar existing "colour". They are totally new colours, and therefore they have totally new names.
Regarding the SubL, Low, Mid, High & UltraHi controls, these don't correspond to any Spectral Atmosphere, but to standard frequential bands. The main difference between the frequential bands and the spectral atmospheres is that the bands have a minimum colouring, because they have no resonant peaks. The other difference is that the bands are complementary between them: if you set all their controls to zero, you'll have as a result a theoretic flat response, so each one of these bands overlaps with the 2 contiguous bands, with the exception of the SubL and UltraHi bands, which have the limits of the audible spectrum on one of their sides.
The ASM and HAS technologies turn DUY MagicEQ into a totally different audio processor in comparison to any other in the market. At the same time, the spectral bands and colours produced by MagicEQ can't be found in any other existing audio processing device.
The result of the 3 described technologies allows us to implement a totally exclusive system.
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